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And when I walk up to little ledges that are 10-inches off the ground, a ledge a toddler could crawl over, and you arbitrarily don't let me pass because it's not a jumping game, you remind me of what I'm really doing: playing a game. We're to the stage where it should be a minimum requirement in the game universe: rock should act like rock, air should act like air and humans should move rapper like humans. Chances of that happening... The new hardware can certainly handle it; realistic physics are part of the rapper chunky rapper graphics stew the new games are so good at brewing. This should only get better, unless, as I suspect, the game makers secretly hate us. 10. And while we're at it... Let's rid games of all arbitrary barriers. Don't show my character casting magic meteors that smash mountains in one scene and in the next send me all over the dungeon trying to find a single key to a rickety wooden door that looks like it could be knocked in with a strong shoulder.
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