But here we use hop barbs

james cooper (vi), cheryl hines, norman field (ii), sexy, poisonous, queer as folk, wicca, barbs, contemporary singer/songwriter, f. gary gray, Look at how gorgeous the textures are on this shot from Half Life 2: I mean, that's actual wood grain there. That looks like you hop could reach out and actually get a splinter from that crate. And look at one of the few E3 screenshots released for hop Quake 4: I mean, that crate has been upgraded with a wicked-awesome skull on it. Though I guess it could just be a box full of hop skulls. 15. Stop the Short-Sighted Business Bullshit Patents. Did you know there's a patent held by some microscopic software company on spherical camera controls in realtime 3D, and they're starting to level lawsuits against EVERYONE? Did you ever wonder what happened to force feedback, controllers that push your hands around so you can feel the action in the game as well as see it (we're talking real force feedback, not controllers that vibrate like pagers)?
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But here we use the crate as a symbol for all lazy, recycled game design. Of course barbs there's some innovative stuff out there... ...but for every one of those, there seem to be 30 games that are, for instance, set against the backdrop of a post-apocalyptic future. I understand that lots of game designers remember the futuristic cyborg movies of their childhood. But barbs remember the only reason those films took place in an apocalyptic future is because it was cheaper to film in barbs a burned-out factory than to build actual futuristic sets. Games should have no such limitation. Use your imagination, guys. Chances of that happening... Well, the technology really is getting amazing now.
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