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Now imagine developers releasing games a few levels at a time and charging you for each. Imagine games released computergame in "chapters" where you never get to play the final level because the first levels didn't sell well enough. Awesome! The same CNN story quoted above says: "Microsoft also plans to greatly expand its online network in computergame its next generation, letting players and developers form their own marketplace, selling in-game content for real-world cash via small micro-transactions. Racing game enthusiasts, for example, will be able to buy computergame a faster car to give them an edge in the game for a slight bit more..." Finally, we can have a game world where, like the real world, the rich kids have all of the cool stuff! While you're fighting for 50 hours on an XBox roleplaying game to get the +50 Magical Shield of Shielding, some snotty kid just went out and bought one with real-world money thanks to his $150.00
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