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When 3D games david bluestein were new the only question was, "how can we make the controls as responsive and fluid as 2D?" Now it's, "how can we show off these really cool-looking trees? That's what the little sons of bitches care about!" In david bluestein short, the first 3D games were designed around their cameras, now they're designed around their graphics. As far as shitty voice acting, one, voice acting doesn't sell games. Both Eternal Darkness and david bluestein Grim Fandango had wonderful acting, with accents and everything. Combined, those two games sold 278 copies. So if we really care that the rendered dragon in the cutscene sounded suspiciously like a high school drama student, we're not showing it in our buying decisions. Also, remember that these cutscenes have to be dubbed in several languages (English and Japanese at the very least) and it's done with ONE set of animated lips.
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