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David tip De Martini: I remember the first time we saw our MobFace characters sitting amongst the Corelone family in tip one of a recreated In Game Cinematics and thinking wow, that guy really could tip have been there...that really is me in that scene. It really does accomplish the mission of increasing the emotional intensity of the experience. When the character does something great, it is me doing something great. When the character gets arrested or killed, I'm getting arrested or killed. When I watch the movie moments in the game, I'm in the movie! How would you design your Mobster? David De Martini: I almost always try to create myself each time, but you can create anyone from a scrawny, frail Fredo like character to a heavyset brawler like Luca. The coolest thing about Mobfaces is that everyone has freedom and choice to create their mobster. It is a level of customization not seen in these open world games.
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